Play spooky night not in vr mode

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In this game it just sorta floats in the middle of the screen for no reason. I don't care one way or the other for grabbing crap, but the suitcase was better on Quest, and the walkie talkie for the comms was awesome, since you actually held it, same for the watch. And I actually agree with others who said the RE4 on the Quest had some cooler elements. I wish it was like 1 real world step further back. For me it's always like right in my face, almost uncomfortably so. My nitpicks - I think they need to set the default suitcase distance and menu distance to be customizable. It's nice you can adjust the position of all the quick access weapon slots, I read the few comments of them being so far out and I think I minimized it a little by sliding them to be as close as the game lets you. It's like the Civ/XCOM of action games haha.

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Yeah, it's definitely got that RE4 pull to it! I got to the village and was like ok, I'll just do a few sneak kills and save it for the weekend, then ten minutes later I'm fleeing for my life from the chainsaw guy, and I wrap that up and clear out the treasures, and then get to the next area with the blue trophies and snuck around there and cleared out that area before finally saving it for real.

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